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The staff that ported traditional video games like Half-Life to Meta Quest 2 would possibly strive their hand at a Morrowind VR port subsequent.
Doom 1-3, Quake 1-3, Half-Life, Return to Citadel Wolfenstein, and most not too long ago Star Wars: Jedi Knight II. The meat staff has already launched lots 2D classics for Meta Quest 2 and Pico 4and tailored to the idiosyncrasies of the medium with nice consideration to element.
This previous weekend, the meat staff A.J Patreon Supporter Survey To see which undertaking they need to sort out subsequent. The outcomes launched on Monday are:
- Morrowind: 40.38 p.c (VR suitability: A | Problem: D)
- Quake 4: 35.34 p.c (VR suitability: A | Problem: A)
- Star Wars Battlefront II: 34.77 p.c (VR suitability: A | Problem: B)
The remaining dozens of titles garnered a lot much less approval.
Beef Crew: Not determined but
On Patreon, Crew Beef acknowledges the selection of those three monikers. You’ll take the primary steps for all three tasks. This contains deeper checking whether or not video games are appropriate for a VR port. Then the precise work begins. For Morrowind, it is the staff OpenMWan open supply engine that replicates Morrowind’s graphics engine and expands its capabilities.
Within the case of OpenMW, we can be reaching out to their staff to announce our intentions and discover out extra about what’s being labored on. We’re conscious that there’s an present PCVR department that’s slowly being built-in into the primary chain and an Android construct that was deserted final November. The VR department clearly has some overlap with what we do,” writes Crew Beef Her web page on Patreon.
“We want to verify there is not a standalone VR launch deliberate already, so we’re not stepping on the toes of the primary staff. As well as, we wish to double-check the ‘settlement’ with Bethesda to guarantee that a standalone VR port will not make your entire undertaking,” Or us, in sizzling water.”
Morrowind VR: an bold undertaking
On the identical time, Crew Beef is aiming to begin work on Quake 4, as it is going to be a comparatively straightforward port of name for this recreation. A possible Star Wars: Battlefront II port requires additional analysis.
The staff estimates {that a} VR port of Morrowind for a standalone VR headset can be considerably tough. The excellent news is that it’s already there The PC VR model even helps multiplayer. So the meat staff and the OpenMW staff can trade experiences.
If Morrowind VR takes off, it’d replenish RPG gap within the Meta Video games lineup. Meta has been attracting studios to develop extra role-playing video games for the VR platform for years. Surveys reveal a Nice curiosity in titles like this in addition to titles stuffed with tales.

Picture: meta
Morrowind VR can do for standalone VR platforms what Skyrim VR did for PC VR: an enormous role-playing world that can hold you entertained for lots of of hours. Transferring on to OpenXRMorrowind VR, in addition to different tasks from the staff, can even seem for Pico 4 (overview) And different upcoming VR headsets like HTC Vive XR Elite (data).
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